In this article we will examine the use of Virtual and Augmented Reality in education. There are a variety of different companies that are involved in the VR/AR space, including Discovery VR, Orbulus, Merge EDU, and Regatta VR. These companies are all looking to expand their reach in the world of education. The goal is to help teachers and students learn more efficiently. This is important because many students are spending more and more time in front of computers and other electronic devices. As a result, there is a growing need for VR and AR tools in education.
Discovery VR is an interactive virtual reality app that can be used to learn about various topics and destinations. It can be used as a standalone mobile application or as part of a tethered headset.
The VR app is available for both the Oculus Rift and the Gear VR. It can be downloaded for free on Google Play and the Apple App Store. Some of its other features include the ability to take photos of your surroundings and fill them in using built-in objects.
Discovery VR is a relatively new application, but it has been backed by the imagination of the Discovery Channel. It’s been designed to show users the sights of some of the world’s most amazing locations. This can be a great way to encourage students to visit exotic places.
Orbulus is a virtual reality application that displays 360 degree views of locations throughout the world. It offers students and educators an opportunity to explore the Northern Lights, the Sydney Opera House, and other places around the globe. In addition to enhancing learning, Orbulus helps students retain information and develop better memory skills.
The use of AR/VR in education has the potential to transform the learning experience for college and university students. Research indicates that immersive experiences increase retention by 9 percent. Furthermore, teachers can use immersive experiences to better meet student needs.
Several colleges and universities are turning to AR/VR solutions to improve student outcomes. For example, Arizona State University is creating a nine-module VR series for biology lab students. Another program is allowing teacher candidates to practice science instruction before working with real students. ASU has partnered with LA-based immersive VR company Dreamscape to create these experiences.
MERGE has made a huge impact in the education world. They offer teachers simple, but effective AR/VR tools that increase student engagement, intellectual curiosity, and academic achievement.
Whether you’re a teacher, parent, or student, Merge has something for you. The company offers several apps for a variety of activities. For example, teachers can use the Immersive Reader to blend reading and touching. Students can also create their own AR-focused presentations, videos, or presentations using the AssemblrEdu app.
Teachers can share their students’ projects with other teachers via the AssemblrEdu app. Additionally, zSpace allows faculty to design and create academic experiences for a variety of courses.
I’m no scientist, but I’m going to give credit to the students at my kid’s school for coming up with the best version of the STEM acronym. The project was a ten-day affair, if you count the time it took to construct the boat out of the gutter. It was a worthy endeavor, despite the inevitable tears. While the kids were scribbling down their names on their papers, teachers like Paciorek and his cohorts were putting the icing on the cake.
The students have been rewarded with a trip to the local beach. With their parents’ permission, they are currently testing out their new toys of the trade.
EON Reality’s AVR Platform and EON-XR
EON Reality’s AVR Platform and EON-XR in education are among the most innovative technologies in the industry. These solutions provide a platform for educators to create and distribute interactive VR and AR online lessons to students around the world. It allows students to explore concepts and ideas on their own terms.
EON-XR is a Virtual Reality and Augmented Reality app that can be used on a variety of devices. Users can upload content from other sources to EON-XR and add interactive activities. This allows users to explore virtual landscapes and prefabricated 3D models.
EON-XR works on computers and mobile devices. Users can also use EON-XR in VR mode for live training sessions. During the session, instructors can show 3D models in a virtual environment. Instructors can also use interactive 360deg videos. In this way, trainers can demonstrate how objects in the real world function and fit within a larger scenario.
Need for VR/AR tools in education
If you are looking for new ways to educate your students, it is time to take a look at VR and AR tools. These technologies provide immersive experiences that help students learn at their own pace. It can also bring books to life, making learning fun.
The use of VR and AR in education has been steadily increasing. Although some educators have a hard time accepting this technology, more institutions are beginning to incorporate it into their curricula.
The ability to see a virtual reality simulation of a historical event can help students understand a topic better than reading a textbook. Similarly, augmented reality programs can be useful in an online classroom.